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- Do you want maximum framerates at detailed airports?
- You want to avoid blurry terrain and have sharpness while flying?
- Do you want the best value that balances between performance and image quality?
- You do not want to change your settings while making a flight?
Well, you can make a lot of tests until you think that you have found it. You are happy, you have no blurries or stutters and frames are good. You start a flight (or you just changed vehicle), you enter another area and finally frame drops and stutters appear. Or you see terrain blurries. And you start again and again and again………….
You can turn down your detail settings because of that detailed airport that brings down your frames. You can use less autogen and lower terrain settings when flying to avoid blurry terrain.
Experienced simmers know that they can use different FFTF values for maximum frames or avoiding blurries.
FFTF. What a word. Well, actually FFTF stands of the first letters of FIBER FRAME TIME FRACTION. And what it does?
Actually determines the maximum amount of time per frame that will run fiber jobs on the primary thread. Performance of Flight Simulator is greatly affected by the amount of time CPU spending between foreground operation and background data scenery loading.
The lower the frame rate is set, the more CPU time is devoted to loading scenery and texture.
FIBER FRAME TIME FRACTION is a direct command that helps tune the amount of time per frame that CPU runs fiber jobs
The default value of it is 0.33, meaning that the CPU will spend 1 millisecond to scenery loading in every 3 milliseconds of rendering.
So, the lower the value, the better the frame rate but also the more the blurries.
What about if FIBER FRAME TIME FRACTION is not static but dynamic???????????
Sounds great if can be done. It can solve all the above-mentioned problems.
But can it be done? Of course, it can.
We present to you the Dynamic FFTF program.
An application which covers every aspect of user configuration :
1.) Unlimited frames + VSync enabled + TB enabled(NVidia Inspector)
2.) Unlimited frames + VSync enabled + TB enabled(NVidia Inspector) + external limiter
3.) Unlimited frames + VSync disabled + TB disabled
4.) Locked frames
There are two options for dynamic FFTF calculation. Frames range and AGL height range.
Frames range option:
Suggested for unlimited frames + VSync disabled + TB disabled.
You set the minimum and the maximum frames + FFTF range + times you want FFTF to be updated per sec to Flight Simulator.
An example can be: Min frames=24, Max Frames=28, FFTF minimum=0.05, FFTF maximum=0.33, times to update per second=1.
In this case, at 24 frames FFTF will be 0.05, at 26 frames FFTF will be around 0.19 and at 28 frames, FFTF will be 0.33. Below minimum frames set, FFTF will always be 0.05 while above max frames set, FFTF will always be 0.33.
AGL height range option :
Suggested for the rest options. You set the minimum and maximum AGL altitude + FFTF range. (Times to update per second is not available for AGL height option).
An example can be: AGL Min=0 feet, AGL Max=5000 feet, FFTF minimum=0.05, FFTF maximum=0.33.
In this case at 0 feet, FFTF will be 0.05, at 2500 feet FFTF will be 0.19 and at 5000 feet, FFTF will be 0.33. Above 5000 feet FFTF will always be 0.33.
Every time that the application calculates the new FFTF immediately updates the new FFTF value to Flight Simulator. This is the main reason that we do not need any timer option in this case.
Most of the simmers now knows about FTFF and what it does.Many of them use FFTF values from 0.1 or 0.01. Many of them suffer from blurries when flying because of that.
This program solves it all...
Requirements:
Windows: Win 7 / Win 8 / Win 10 (32/64 bit only)
FSX SP2 or above / FSX Steam
Microsoft's NET Framework 4.6
Free FSUIPC
Up and running internet connection for activation and license checking of the product on each application start-up.
PDF viewer application for reading the manual.
FS2004 : | No |
FSX : | Yes |
FSX Steam Edition : | Yes (No compatibility for beta versions) |
FSW : | No |
Prepar3D v1 : | No |
Prepar3D v2 : | No |
Prepar3D v3 : | No |
Prepar3D v4 : | No |
Prepar3D v5 : | No |
X-Plane 10 : | No |
X-Plane 11 : | No |
Aerofly FS 2 : | No |
FSX Fans: Bitte lesen
Wie bereits bekannt lastet FSX die Grafikkarte nur ganz gering aus. Bei mir ca 20% (MSI 1050 TI OC). Ich wusste nicht genau was der kauf bringen wird, aber dann die Riesen Überraschung: Das Tool schafft es irgendwie die Grafikkarte im Gegensatz zum FSX zu nutzen. Jetzt habe ich eine Nutzung der Grafikkarte bis zu 90%. Und das ist der Hammer. Zum Beispiel bei Framelastigen ADDON´s wie detalierten Flughäfen. Ich hatte vorher überlegt auf P3D V4 umzusteigen oder eine stärkere CPU zu kaufen. (Z.Z. i6500k 3.2ghz) Beides hätte mich mindestens 300€ gekostet, CPU oder P3d mit Addons.
Für schlappe 18€ den FSX in die Neuzeit katapultiert. Damit ist der FSX geadezu wiedergeboren und noch lange nicht tot.
Keine Abstürze keine Fehler (OOMS etc)
Fazit: Wer schon lange frustriert über die geringe Grafikkartenauslastung im FSX war wird mehr als überrascht sein über die neue Performance. Ich kann euch den kauf nur an´s Herz legen.
Our team consists of hardcore simmers and we have a passion for quality. We will never promote or sale to you products that lacks of quality and service. This is our obligation to you!