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3D Real Cockpit Effect software has been implemented in order to reproduce the real feeling of pilot inside cockpit while rolling, flying and landing. It reproduces all the vibrations of cockpit that can become from runway, touchdown, spoilers, winds, and clouds turbulences.
Roll Effect
Roll effect is responsible for the vibration effect of the cockpit while you roll at taxi or runway. Vibrations are calculated and reproduced according to the weight and the speed of the aircraft. The roll effect bar can be set between 0% and 200%. Higher value than 100% means that you increase the calculated effect.
Cloud Turbulence Effect
Cloud turbulence effect is responsible for the vibration effect of the cockpit while you fly inside clouds that produce turbulence. 3D Real Cockpit Effect can read the cloud turbulences by accuracy of 0.3%. Vibrations are calculated and reproduced according to the weight and the speed of the aircraft plus the percentage of the cloud turbulence. The cloud turbulence effect bar can be set between 0% and 200%. Higher value than 100% means that you increase the calculated effect.
Wind Turbulence Effect
Wind turbulence effect is responsible for the vibration effect of the cockpit while you fly throu winds that produce turbulence. 3D Real Cockpit Effect can read the winds turbulences by accuracy of 0.3%. Vibrations are calculated and reproduced according to the weight and the speed of the aircraft plus the percentage of the winds turbulence. The winds turbulence effect bar can be set between 0% and 200%. Higher value than 100% means that you increase the calculated effect.
Spoiler Effect
Spoiler effect is responsible for the vibration effect of the cockpit while you fly and extend your spoiler. 3D Real Cockpit Effect will read the percentage of the extended spoiler. Vibrations are calculated and reproduced according to the weight and the speed of the aircraft plus the percentage of the extended spoiler. The spoiler effect bar can be set between 0% and 200%. Higher value than 100% means that you increase the calculated effect.
Touchdown Effect
Touchdown effect is responsible for the vibration effect of the cockpit while you touchdown. 3D Real Cockpit Effect will read the hardness of the touchdown. Vibrations are calculated and reproduced according to the weight and the speed of the aircraft plus the hardness of the touchdown. The default touchdown effect bar has been set to 100%, which means that the effect will be 1:1. The touchdown effect bar can be set between 0% and 200%. Higher value than 100% means that you increase the calculated effect.
Rudders Effect
Rudders effect is responsible for the direction of the vibration effect of the cockpit while you Taxi or roll. 3D Real Cockpit Effect will read the position of rudders. Vibrations are calculated and reproduced according to the weight and the speed of the aircraft plus the position of the rudders. The default effect is set to normal. Normal setting means that you press the right rudder and the aircraft is turning right. Inversed will do the opposite.
FS2004 : | No |
FSX : | Yes |
FSX Steam Edition : | Yes |
Prepar3D v1 : | Yes |
Prepar3D v2 : | Yes |
Prepar3D v3 : | Yes |
Prepar3D v4 : | No |
Prepar3D v5 : | No |
X-Plane 10 : | No |
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Our team consists of hardcore simmers and we have a passion for quality. We will never promote or sale to you products that lacks of quality and service. This is our obligation to you!